Making REDs AFK in any of those minigames is not a kill order. An actual kill order is one that would absolutely 100% guarantee any and all participating REDs will die, to give some examples:AFK in Boxgame, Bumblebeam, and AWP Dodge ought to be kill orders too I agree.
If the solution is to ban them all, then yes we should.
My point being is that these fundamentally are Kill Orders. Nine Crush is the one chosen today because of how often I've played it in the past week alone.
"This also counts for Minigames, if the Warden wants you to play a minigame that requires you to break a(an?) order given before by him then you have the right tododisobey that order until that minigame ends."
If the warden told you to afk on a square before the minigame started, you should have the right to move when it starts.
As for afk orders later on in an active minigame, box game, awp dodge, deathcrate, fall game, and nine square can accommodate a late afk order. Where as you can't give an afk order late into the game of crush game, because the game actively groups all the reds into 1 spot, which would just lead to a fail round. At least afk bumblebeam shouldn't failround.
That's at least my argument for why I think afk orders in those other games are fine within the current rules but afk in crush game isn't.
Can you elaborate on how they are kill orders?
This is how often Nine Crush has been mentioned in Text Chat only.Ofcourse afk in boxgame and 9crush should always be played with atleast 9 people, because if there is just 8 in 9 crush it has the potential to be a killorder, so thats something I guess lol
View attachment 31053
Here the recent mentions of 9 crush (they all ask for it or say they love it)
And this is supposed to be a bad thing? Since when did we ban minigames that don't follow the exact formula? Adding a variation to a minigame can enhance the gameplay.If you want to argue that telling Reds to AFK Freeze in Fall Game is Preventing Delay, I can absolutely agree.
The reason 9 Crush is an issue, is because it fundamentally changes Crush Game.
If we want to liberally stretch the rules, I am personally okay with that, but this is verbatim our rules.
You're supposed to rebel when given the chance, not as a way to express dissatisfaction, let alone when you entered a minigame by your own choice. It will only bring up stale gameplay if that's all that ever happened. Which is why the wardens tend to add some restrictions to these minigames to up the stakes. 9crush is in no way different, just more uncommonly played. You can't always expect things to go your way.Those that argue "Just Rebel" are neglecting that one game is immediately changed for another.
Yes, let me rebel after I am already in Crush Game, expecting Crush Game.
When a warden tells me to go into Nine Square, Fall Game, Four Corners, or so on, I know exactly what the minigame is and what will be played.
Therein I could then chose to rebel if I wanted to.
Unannounced CC isn't allowed anymore.Ultimately it's a tool for lazy wardens to abuse, much like turning on CC without announcing it (in dangerous situations
A dozen or so is a perfectly healthy amount out of the hundreds of minigames that get played throughout a weekAnecdotes are all we have in terms of that, and I would guess I've played it around a dozen or so times in the past week.
"You're supposed to rebel when given the chance, not as a way to express dissatisfaction, let alone when you entered a minigame by your own choice. It will only bring up stale gameplay if that's all that ever happened. Which is why the wardens tend to add some restrictions to these minigames to up the stakes. 9crush is in no way different, just more uncommonly played. You can't always expect things to go your way."And this is supposed to be a bad thing? Since when did we ban minigames that don't follow the exact formula? Adding a variation to a minigame can enhance the gameplay.
You're supposed to rebel when given the chance, not as a way to express dissatisfaction, let alone when you entered a minigame by your own choice. It will only bring up stale gameplay if that's all that ever happened. Which is why the wardens tend to add some restrictions to these minigames to up the stakes. 9crush is in no way different, just more uncommonly played. You can't always expect things to go your way.
Unannounced CC isn't allowed anymore.
And lazy? That's like every minigame ever: "Go to X, Don't do X or you're kos". Atleast with 9crush you have to pay full attention to who does and doesn't follow these rules. It's even less lazy than normal crush game: you can leave the minigame running until the last phase and most certainly there will be only 1 red left without any additional restrictions
A dozen or so is a perfectly healthy amount out of the hundreds of minigames that get played throughout a week
If you want to argue that telling Reds to AFK Freeze in Fall Game is Preventing Delay, I can absolutely agree.
The reason 9 Crush is an issue, is because it fundamentally changes Crush Game.
Wolf said:The Warden can come up with Minigames of his own but it must be played out of the range of the cell area.
Wolf said:Minigames that involve Guards killing the Prisoners with little to no input are not allowed unless it's located on the map or is a variation of a existing Minigame on the map.
If we want to liberally stretch the rules, I am personally okay with that, but this is verbatim our rules.